Hi, Kinda new to this forum so not sure where to post this question. It is mostly a workflow related issue. So I was wondering if this workflow is good for creating a game ready character, since it seems to be a bit long.. Organic modelling basemesh Zbrush -> create character clothes -> retopology -> import 3dsmax -> fit…
Awesome Zbrush hardsurface skillsRailbladerX,the job is already yours imo :):thumbup: Any chance that you can point out the tutorials material that taught you to hardsurface in that way into Zbrush? :poly124:
Thank you Poinball! Day 44: Today I worked on yet MORE hardsurface. Did a retopo of the bellyplate (for hardsurface, NOT final) and worked some with turbosmooth. Will tweak it some more tomorrow.
I was wondering how you guys actually practice hardsurface modelling. So that I can be more efficient with my practice. Do you model specific elements of an object, complete a full model etc? Thanks.
Hey guys. I'm working on improving my hardsurface modeling techniques so I thought I'd start a thread where I can share my work and get some feedback. I've attached some images of my recent hardsurface projects so you can look at those. Currently, I'm working on this field generator thing. Thanks for checking it out. Let…