Hi, Kinda new to this forum so not sure where to post this question. It is mostly a workflow related issue. So I was wondering if this workflow is good for creating a game ready character, since it seems to be a bit long.. Organic modelling basemesh Zbrush -> create character clothes -> retopology -> import 3dsmax -> fit…
Awesome Zbrush hardsurface skillsRailbladerX,the job is already yours imo :):thumbup: Any chance that you can point out the tutorials material that taught you to hardsurface in that way into Zbrush? :poly124:
Thank you Poinball! Day 44: Today I worked on yet MORE hardsurface. Did a retopo of the bellyplate (for hardsurface, NOT final) and worked some with turbosmooth. Will tweak it some more tomorrow.
I was wondering how you guys actually practice hardsurface modelling. So that I can be more efficient with my practice. Do you model specific elements of an object, complete a full model etc? Thanks.