Hi) Does
anyone know how to convert normal map from Tangent Space to Object Space? (or
vice versa). I know that
«Handplane» can convert. But I couldn't find a description of the conversion
process. Where is this magic button? + It hasn't been updated since 2017. Maybe
there is another way to do this in 3Ds max or Marmoset?…
I searched around the web for solutions my issues but i cant put it into words correct to find what im looking for, basically i have a object made up of 4 planes each plane has 2x2 faces, they are all set at the same xyz position with 45 degree x axis rotation intervals between the 4 of them. So in the center there ends up…
In my and few of my pals experience such exposure unfortunately locks you within gamedev industry. Galleries and theaters look at gamedev and broadly digital art experience as something instantly devaluing you as an artist for some uncertain reason . Well, it was like that 15 years ago at least . Maybe something have…
Hello! We have recently launched a create-your-own hidden object game/app in a few select regions and we're looking for feedback from Australian, Canadian, and UAE indie devs. We are also releasing soon in the US, and would love any feedback you may have. The game/app is called Pictago and it's free. Here's the iTunes…
Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately. So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position,…
I was working on a tree, made 1 leaf, put material on it and duplicated it at least 2000 times. Once I was done with the tree I realized that my object has 2000 materials. Any ideas how to fix this without spamming "-"?
I am currently looking to simply edit a graph of a sphere, the sphere's Y translation input is associated to a rotation X output of another object. After selecting the sphere, and then opening up the graph editor, I cannot select the translation attributes. Any help would be greatly alleviating.
One way to do it is to duplicate your object -> Combine the duplicates and dynamesh them -> Zremesh the combined objects to a reasonable lowpoly -> subdivide the Zremeshed model -> and lastlty reproject your old two meshes to your new mesh.
When I'm working on a model I'll often need something like a cylinder or box to add geo to a mesh. However, when I create an object in any of the viewports it's generated far behind the mesh I'm working on. Even if I try to generate say, a box, ON the mesh I'm working on it still ignores it and creates it far in the…
Hi guys, I'm currently making a Cyberpunk styled bedroom, I'm fairly inexperienced with texturing. I can UV unwrap okay, but when it comes to texturing I haven't got much of a clue. Anyway, I'm not sure how I would go about making my texture tile over multiple pieces. As you can see below, I'm wanting to get my main…