UDIMs are handled as Streaming Virtual Textures (SVT) in unreal engine. Sorry, I've just realised I've assumed that's what you're using, disregard me if it's not. I'm not sure what the state of UDIM support is in any other engines. to have fun
Thanks, that clear up a lot of things. So it's the engine itself that manage pretty much everithing, i must just determine if my material is dielectric or metallic and its roughness. Seems really straightforward. (also... i cant' wait to see some papers about "Inflitrator", it is mind blowing :) ). I think that the…
If you want to make an actual game Unity is the way to go, but UDK will show off your work better. Commander_keen said it best: "UDK isnt really a game engine. Its UT3's modding tools without ut3 and a changed license. Unreal Engine was never designed for public use and has minimal access for modding, so using UDK for…
Hey! I don't think it's the AO but rather the shading in-engine but i will take a look at it tomorrow. Anyways here is a shot of my albedo, as you can see i can hardly remove more. The reason i chose CRYENGINE is because it's the engine i'v been using for the past 3 years and it is unarguably the best engine freely…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
Hey guys. Is it standard practice to scale assets during export into the game engine or to set up Maya/3DS to match the units of the engine from the beginning? I ask because I notice that Zbrush seems to be awkward when working with base meshes of this scale, for example dynamesh resolution and the insert mesh brushes. Do…
Hey guys, I have a question concerning the use of IOR on games. We know that one of the key points on making a believable material is adjusting the IOR value, specially when talking about metal and glass. I know that there are ways to change the IOR value of your metal on engines like UE4 and unity, but my questions is: Is…
I've written a tutorial on how to get a simple prop from XSI into the Source Engine. This guide uses the free Mod Tool for exporting a model, and properly explains the process of compiling a model and material for Team Fortress 2. But the method can be used for any Source Engine game. I wrote this as a quick reference for…
working on a bio-engineered alien for a yet to be announced vehicle based shooter. This is the first atempt at applying textures to the model. The plate separation lines on the bottom of the model will appear as shiny chrome in the engine. I'm still trying to work out the plate separations. The idea is to only do plate…
hello every one, I have a question , me and one of my friends want to start to learn how game engines work and we figured whats the best way then to get one , my friend wants to get the torque engine thats cost 180 dollars and i was suggesting the udk one thats free ! anyone know of any or what one of those 2 is better…