Inspired by Blizzards Warcraft 3 and Gears of War I modeled Prince Arthas as I imagine he would appear if the new WoW expansion pack was going to use the UE3 engine. I used Softimage XSI to create the low poly mesh, Mudbox to create the high poly mesh, and Photoshop for the textures. Polycount is sitting at 7994. Beauty…
Hi everybody, just sharing this - had some holidays by my lonesome so I thought I'd bash this out. Hugely inspired by Colossus: The Forbin Project - everything was made pretty rapidly (heavy use of tiling materials, virtually no UV2 work) but consistently, and my idea was to essentially carry the scene with the quality of…
Hey Everyone, I wanted to share a recently finished artwork of mine with you all, inspired loosely by Marvels Civil War where I tried to depict the aftermath of the events. Made completely using Substance Designer and rendered in Marmoset Toolbag. 100% procedural! Hope you'll like it :)…
Hello PC I finished my studies in game development at H.E.A.J. Belgium a couple of years ago. I would like to show you my new project and have some feedback, critics, ideas. I went to Thailand for my holiday and I felt in love with Tuk-tuk. A part of my inspiration I start the modelling.
Hello again, polycount! It's been a while. I'm necro'ing this thread, because y'know, why not. Oroboros has been nice enough to let me work with him and Red Moon recently. Check out our stuff! He's got me inspired to concept out some items and the like, with the intention of working with you fine folks. Red Moon on Facebook
Hi guys, working on Ui parts for a project at the moment (Some kind of third person brawler) Edit: Did a logo now This is what Ive got so far The game logo: And flashy combo text art! What do you think ? Inspiration is definitely Castle Crashers/Battleblock theater and that typical Flash style which i really like.
Hello guys i'm starting a Sci-fi environment . i got alot of inspiration by watching Snefer and Hiten works and start a small hallway here is a simple blockout and here the tiling floor , it need a lot of details . so i'm going to make a simple plan with floating objects and details and add them in texture later crits and…
Hello everybody this is my first thread on here. I started modeling Balrog ,since i was inspired by sf4. I'm almost done but i think im having some proportion problems in the front and back view, I think the side view is fine. if you have any critics you can give me on proportions,detailing,or anything else i will highly…
Hey everyone! I'm an environment artist looking to break my way into the industry. I've just finished a personal project for my portfolio and I'm hoping to get some feedback. I've been working on it for quite some time, and I'm always looking to improve. Everything was made from scratch by myself. Any critiques will be…
This comes as a bit of a surprise. Michael Crichton has died of cancer aged 66. http://news.bbc.co.uk/2/hi/entertainment/7711763.stm Of all his novels, JP in particular has been an enormous source of inspiration for me since I first read it. It's still among my favourite books that I read (or listen to) every other year.…