Hello everybody this is my first thread on here. I started modeling Balrog ,since i was inspired by sf4. I'm almost done but i think im having some proportion problems in the front and back view, I think the side view is fine. if you have any critics you can give me on proportions,detailing,or anything else i will highly appreciate it:)
Replies
-The feet look strange from the front view, they should be pointing away from each other, looks more natural that way
-The knees look like a granny's armpit, some reference should fix that
-Bottom edge of the shorts is a bit wobbly
it's looking good. though the feet do look a little strange from the side view too. check some ref yo!
Keep working man!
lol.
agreed...
edit: The lower legs seem broken/rigid and there's no heel,
Boxers wear a cup...and that's actually pretty accurate considering how small/tight his shorts are. They wear this under their shorts:
It's thick foam.
easiest way to correct the upper body in front/back view, would be to pull the shoulders out a bit, give his back some muscle, and give him a ribcage.
Bowling ball in pants.hahahahahahahhah funny shit
I do mixed martial arts, and you can barely see the cups no matter how tight your shorts are... because they curve in with the groin area. As everyone said triceps need work, 2 main muscles in the triceps plus a side one from the interior you see blending into with the biceps. The face looks great, but I beleive you need to fix the base mesh before you apply details in Zbrush, good luck
when i opened this i was disappointed at not seeing a big fiery daemon. get it right next time, k?
I'm with Gir, I wanted to see a flaming evil demon too
Crits! yes - I think that the shorts are looking a little too constrictive. I understand there's a big cup under there, but they really just seem too tight for an athlete to be mobile with a wad of damp cloth hugging the crotchular or grundular regions so snugly.
I'm also a little confused about the symmetrical folds of cloth in the abdomen region.
other than that I think it looks good. Well executed, just tighten up the little things
well done :P
id make his shirt and shorts less symmetrical..
i thought we'd already covered the "bowling ball in pants" stuff
pretty cool model
AK
A.Kincade- thanks for the advice
Mazvix- thanks for the big ups on the boxer's cup, i did my research and realized i was wrong.
almighty_gir- yep, i pulled the ass in more and widen the shoulders more for back muscles that helped alot thanks
thanks everybody else for the comments so far, still grindin
oh heres a pic of balrog if you forgot what he looks like.
Awesome sculpting man, keep it up!
Edit: Oh... and his triceps look a little off, it could be me though :P
keep it up
much better then before though the front forarms look funky to me...maybe smooth them out so there isnt such a apparent line between them (kinda looks like there is a gap)
shoes are better to but I say go back and refine them some more, hope to see this completed some time soon
i'm assuming you modeled his body underneath, right? so select the shirt subtool, and project all it so that it takes the same shape as the muscles underneath. THEN subtly tweak it to get the folds that you want. he's a big dude, so i imagine his shirt will be pretty tight, leaving specific pinches here and there.
it's looking a lot better though
http://www.postimage.org/image.php?v=aV1j4LEr
The front part of the sholder area is a little funky. Can see your brush strokes. I think the back and the areas around the waist turned out nice though could maybe use some more smoothing to it.
Keep it up. Get the veins and finish dem boots.
May I suggest that you add a couple more shots to your turnarounds. With these take the robe off to show off the character by himself more like you had in your first shots you posted. Give you a good side by side comparison. I don't know. Just seems like a good idea since you did all that work on it.
Are you planning on adding texture or rigging for animations?
Overall turned out very nice you did a lot of work on it and it is a very nice final piece.
Ged-Thanks, i thought i was add unwanted wrinkles on the shoulder area.
BradMyers82-Ok i never thought about lowering his shoulders but i will mess around with that and see what it looks like.
A.Kincade-Thanks, I'm not sure if I'm gonna rig him or texture him, but it would be coo if i did. I will prob move on to another model then come back to this.
Good work getting laces in. As for the stitches. I think your right. Slightly to large and prominent. Usually stitches are flush or slightly below the fabric not sticking above.
Now that you mention in he does a have some pretty big thighs compared to his waist. So just bump that out a bit like your saying.
Good effort and can not wait to see your new work.
Keep it up
However on something as important as the face you may not be able to get it perfect, but that's the only solution I know of, unless your target engine has specific support for it.
good luck with the normalmap =]
The only workaround I found, is not to save uv space there, but somewhere else. As a matter of fact the face is the first thing human mind looks for, you dont want the viewer to get the wrong first impression