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Re: little help or a lot?
Reply by
Valandar
·
Feb 2006
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Home
›
Technical Talk
In Max you can set an object to be "invisible to raytracing" as well... I think it's in the Properties dialogue (right-click the object).
6 results
Re: new Unity Vertex painting tool
Reply by
xvampire
·
Jul 2013
·
Home
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Technical Talk
is it works with instances? ( if i copy one object and want to paint different vertex for each object from the same instances)
4 results
Re: Altering pivot point in Max
Reply by
Michael Knubben
·
May 2010
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Technical Talk
It sets the object's pivot point, it doesn't do anything on a sub-object level (at least, I don't think so)
7 results
Re: Temple Ruins
Reply by
AlexMGD
·
Oct 2008
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Home
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3D Art Showcase & Critiques
there's little contrast in the scene, foreground objects should be colourful, more detailed. background objects less colours and less detailed
2 results
Re: PC equilvalent programs for Unwrapping on Mac?
Reply by
motionblur
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Apr 2012
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Technical Talk
On Mac I don't know any free one other than Blender which has object-to-object baking.
Re: Survivor
Reply by
Croftyness
·
Mar 2014
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Home
›
3D Art Showcase & Critiques
WIP Backpack Things to come: - Objects attached to the backpack - Objects poking out of the backpack - Polish, detailing, texture material.
Re: Texture Atlas help
Reply by
poopipe
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Mar 2019
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Home
›
Technical Talk
Bake it to another UV set on the same object or if your software doesn't support that, bake it to another object with the new UVs
3 results
Re: Problem with importing Zbrush model to 3ds max
Reply by
Prot
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Nov 2017
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Home
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Technical Talk
Hi, Maybe objects have same name and your objects are replaced in 3DS when you import the new one
Re: 3ds Max 9 - Selection got tiny
Reply by
Ghostscape
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Apr 2010
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Home
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Technical Talk
Also if its small on only that object its because the gizmo inherits the scale of the object, so reset x-forms on it
Re: Help with Instancing in Softimage XSI
Reply by
cryrid
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Apr 2011
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Home
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Technical Talk
Left-click selects a single node/object (in this case the root), middle-click selects the branch (the object + all it's children)
4 results
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