Hi guys !
I have a weird problem with the "flow path object" within maya.
So basically, I create a curve :
After that, i use the "flow path object" (on a cylinder for the example) and get all these twists ...
I tried "rebuild curve", "smooth curve" etc but nothing seems to solve this problem ... Do you have any idea of what I did wrong?
By the way, I have no problem at all if I use; let say a plane, and extrude it along that same curve.
Replies
( Gist : Go to the MotionPath Attributes, Change World-Up Type to Vector : 1.0 0.0 0.0 )
Changing the World-Up Type can help depending on the setup as well, stills feels inevitable that you'll get a twist sometimes on complex paths, more so than with 3dsMax's path deform modifier.
Besides, the Wire tool is just what I was looking for (Bal told me you talked about this tool yesterday).
Thanks
@ kodde : I tried the rebuild curve but it doesn't clean it up If there is a twist data stored it could be cool but I don't know if it exists somewhere.
@ CheeseOnToast : Oh yeah that could be an idea! With this you can just untwist the bad areas by rotating lattice's points.