I Have a problem. I am an avid gamer. I enjoy games so much that I want to start making them. I have done camps, tutorials, I've worked with design programs (currently learning C++ & C#, have learned many tools such as 3D game studio, a touch of Maya...Etc.). I have six collage level books right next to my work area... its…
Hello Polycount. We're looking for a dedicated character modeler to help us bring this project to life visually. You shall know how to build characters for games and how to place edge loops etc. It's preferable that you can animate as well. Team Structure Fred (Lead Designer / Project Leader) Ried (Designer / Animator)…
Hey all, Getting a start on an environment piece that has been nagging me in the back of my brain for a while. A while ago, I watched the movie Excalibur and it got me thinking about fantasy, swords, temples etc. Then I got hooked on Dragon Age for a while... And wanted to start making a fantasy piece even more so. So…
Bat Blade: When Batman decided to have some more fun. I got this idea from looking at my batarang (yes, an actual sharp batarang) laying on my desk and wanted to have some fun. My process stayed in Blender for this one, applying creases with Subsurf to get the high poly for baking in Substance Painter. After texturing in…
Hey, Polycount Community, I'm a the project manager a MMORPG (which we have yet to decide on the name.) We are currently a small team of 9 now! But we are still recruiting for artist . Professional or not. As you as you are willing to learn and take critique. The game is a anime fantasy driven game, inspired by Log…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…
In an attempt to find a project that will keep me interested and be generally entertaining for myself, I've decided to work on remaking assets from Phantasy Star Online. I've been focusing on the first level, Forest 1, and specifically just the hardsurface assets so far. I've been posting some of this stuff in the WAYWO…
Hey everyone,After making my last scene from my own imagination, I wanted to tackle a concept and focus on asset generating skills instead of designing a whole world. For this project I will be tackling trim sheets, which I have not yet implemented into a portfolio piece. The other main skill I want to practice is using…
Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…