Hey all, long time lurker first time poster (etc etc, lol) Recently completed an art test, 1 week from concept to completion, with the general guideline of 'make an alley'. I was hesitant to post it here while I was working on it, cause I know some of the artists from the studio in question are regular members and I didn't…
Hi guys! How's everyone doin'? The lockdown due to the coronavirus gave me a lot of time to work on a personal project. I've always wanted to create a Japanese alley 3D environment ever since I've visited the country before. After the outbreak, I highly suggest you visit the beautiful city of Tokyo for an experience you'll…
Hello. I am currently creating a scene inspired by some NYC alleys, though I won't post a lot because of school, however I would love to get some critique. All models are optimized for games and baked in x-normal. It's not finnished but that is no excuse to not upload it and get critique. So don't hold back and give me all…
@ Dark Alley: thanks, ill try and get some more trash in there to litter up the floor a bit. And i just started on texturing about an hour ago, but decided that the scene needed a little more modeling and tweaks to that extent. Hopefully, itll be textured by this weekend. @ Art-Machine: I agree with you on that totally.…
adding more details to the road would really help (puddles, scattered garbage and papers etc), making the alley look more like an alley would really help the composition (thinning it out so that the parking lot is just a thin road in between the buildings. In alot of the shots, the lighting could be rotated so that they…
Hi all! I've started a new environment piece and I thought I'd post some progress pics here along the way. Although I won't be replicating it exactly, I'm inspired by Elfreth's Alley in Philadelphia. Here's a photo: What I've done so far is blocking out some basic shapes and attempting to find a nice lighting setup. Unlike…
Hi everyone! I´m sharing my latest project I have been working on in Unreal Engine 4. I created this based on lots of reference of streets and alleys of tokyo, like these: Mostly everything is modelled and textured by me, although I did use some assets from the UE4 marketplace like base metal materials and small meshes to…
Hey guys Ive been a lurker for like 4 years whilst studying to make games, I feel its about time I man up a post a thread of work. So im recreating Diagon Alley from Harry Potter the idea is to make a bad ass scene which demonstrates my skills as an environment artist... I can take harsh crit so please give it as i really…
My biggest issue is the spray-paint, it looks too clean (the white one) and too detailed for something so hidden in an alley way. It's almost feels like someone who works at Apple decided to come in an spray paint a sterile pictured in an alley for no reason. The other one at the top also is out of place, it's not near a…
Sometimes small changes make big differences! Working off of some feedback I've narrowed the alley way a lot! I've also adjusted the angle of the lighting to match my reference and made a variation of my painted plaster material to go on one of the buildings. It really makes the whole scene feel warmer. I also got some…