Hello.
I am currently creating a scene inspired by some NYC alleys, though I won't post a lot because of school, however I would love to get some critique. All models are optimized for games and baked in x-normal. It's not finnished but that is no excuse to not upload it and get critique. So don't hold back and give me all you've got.
And here are some of my references:
Replies
Yes I'm going to add that in the future.
@Vollgaser
Could you be more specific on how it doesn't match, and examples of variations?
@PixelGalleries - solid start. I'd say, you need some visible separation between the building, right now you're going from one texture variation to the next, but it doesn't work too well. hide the sharp transition with a neutral color pillar or something like that. it'll also add some more shape breakup in the long continuous lines you have going.
also few more window modules where the blinds are at different opening state would be cool
looking forward for more :]
Thank you! You're right, I need to work on breaking the repetition as well to make the environment less flat and more interesting.
Been a while since last time but I'll just keep working on this scene till it looks better I guess. Main things to add now is random junk on the street and graffiti and grunge decals. Just keep the critiqe going
When I first looked at this bit I felt like it was hard to tell what was going on, kind of like an optical illusion
might just be me though
Other than that, really digging this keep up the good work
@Kid.in.the.Dark You're right, never actually noticed the difference in brick scale.
So I have reached a point where I don't actually know what to do to make it look better, because it's obvioulsy not very realistic, but that's where you guys will help me (hopefully)