add the directory to the xbmlangpath in the maya.env file like:MAYA_MALCOM_DIR = E:\Maya\scripts\malcomsXBMLANGPATH = %MAYA_MALCOM_DIR%\icons;%MAYA_MALCOM_DIR%\iconsOther;%CRYENGINE%\Tools\melscript\icons If you can simply use maya's default icons directory why not just add the icon folder to be merged in the prefs folder?…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hi. I've just finished modeling a mesh and rigged it to the UT3_Female biped that I got from the UDK site. I did a rough idle animation and imported to UDK. The first thing I noticed was that she looks like shes floating above the ground (the character is in a semi crouch position), when she straightens hers legs, rather…
When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…
Hi i am having a slight issue i have tried to fix my self for few days now with trial and error with no solution and would be grateful with someones insight. the problem is - iam trying to export a displacement map (settings Attached) but it is smoothing out my details for some reason. the closest i have got to fixing this…
Hello I have a 3D scan (mesh) around 10 milion polygons, its an older project started months ago to which i came back now. I brought the mesh to zbrush, retopo it to lower poly and worked on this lower poly in 3ds max (the mesh had holes, bad geometry at times etc.). I want to bring it back to zbrush and re project detail…
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
Thank you for your reply! I actually thought about doing this using ZWrap. I would have a default, rigged, optimized 3D model and then I would have a model with desired face shape and using ZWrap I would transform the default model face shape into the desired face shape. But from my understanding, I thought that the…