Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…
We can transfer normals, weight them, and that's already super cool ! haven't you answered your own question? ..... it's not painting the normals as such but you could create a "coarse" mesh, cage as it were, and use that with "transfer normals" to perturb the normal on the target mesh ?
Hello,Maybe I'm wrong but I can't understand how it is possible that an Adobe software cannot import, or at least manage a color space managed by Photoshop, which is an Adobe software. I see there are 2 RGB and HSV (??) color methods, but both are decimal. decimal hsv? why? :D I have used various software but I have never…
First of all, I apologize if a thread on this topic already exists. Feel free to link me to it. I've done a search of this forum and google and while I find occasional discussions on the subject, I haven't found a source that provides definitive information. For instance, I have found advice regarding tree tri-counts…
Hi all I'm at the stage with a project where I have a more or less textured tyre for a car and I need to create the specular and gloss maps for it. I need the tyre to appear wet as in the final scene it's going to be raining, however I'm struggling to achieve the right results. Currently it looks like this: It seems that…
Project: Design and Create a Cute Stylized Alpaca character model for a game, within reasonable ~4 week timeframe(negotiable) to style and standard expected. The Alpaca is meant to be cute, fluffy(no hair or fur simulation, just mesh) and have a very defined cute expressive face. For this project, keep in mind that there…
https://www.youtube.com/watch?v=F1eyzCDvV7Y I absolutely love this tutorial, Alexandra gave us a ton of amazing tips and workflow advice when it comes to creating your own stylized environments. There is a ton to learn in this video so I hope you guys enjoy it. What do you guys think?
Hi, I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it…
Hey all! I've just finished producing and publishing a new video tutorial on creating an animated transition effect shader in UE4 for TGA Digital. Check it out! [ame] https://www.youtube.com/watch?v=_vGLVXHEQDQ[/ame] There's also 5 new free video tutorials on ShaderFX for Autodesk Maya on the same YouTube channel. PS. Not…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…