Hey folks, Tomorrow morning me and a few other artists will have the chance to meet up with a member of the Photoshop programing team. Hopefully this will be a great, open-minded feedback session. I am currently putting together my bullet-point list of feature requests and bugs I noticed. I will post it here asap for some…
Hi guys, we're creating a 3rd person action adventure game in a slightly cartoony - dark Halloween setting, if I have to describe the mood :) I'd like to post our stuff here to request feedback. I'm pretty new to the new polycount, so this is one of my first posts. (I remember polycount when I downloaded quake 3 arena…
My teacher asked me to post my new character as I work on it in hopes of receiving good feedback. Good critique is requested. Thanks. http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender1.jpg http://i330.photobucket.com/albums/l412/lightningshard/Character3TestRender2.jpg…
Its no surprise then that when googling "bait and switch" you start finding Autodesk in the search results. Its like saying "we heard your complaints and to reward you for your feedback, which we requested, we wont give you these fixes unless you hop on the plan that gives us far more leverage over your wallet". It's…
Hi! I've been working for the last few months on a jungle environment, focusing on learning foliage first. Then UE5 released so I ported the project over. I'll be logging my progress here as well as some breakdowns. Feel free to request some breakdowns, or give some feedback on the project. The smaller static foliage is…
hey everyone, I'm Jose Concha, a student at the Art Institute of California, currently on my second year. My primary focus is to be a 3d Artist for video games and I've come to a point where I would like to receive outside feedback on my portfolio and the work that I've done. I'll continue returning to the forums to get…
Just to keep you guys updated. I am cleaning up the code a lot. This will also solve most of the problems and i am maybe going to implement some small features for supporting new users. Progress is slow because i have been bussy with work + birthday + ... So be patient :) More feedback + requests are always welcome. Btw:…
Cheers! I've made a few changes - it now reselects the the bone you want mirroed, and it no longer does an exact mirror on the animators request - it stores the original position of the bone and makes shure that although it may rotate its always at the same position in x/y/z space. Once I get some more feedback and tweaks…
Thanks for the recap about metalness almighty_gir! Quick test with a mesh courtesy of Christophe Desse, using substance textures. Some more feedback/requests: - global filtering options would be great, so you don't have to set it for each texture of each material manually. - no Undo/Redo, it's easy to mess up the positions…
Finally finished a piece that I started about 2 months ago (way before I joined Polycount). Mainly with this piece I was practicing on camera placement, depth of field, multiple material layers etc... This was created in 3ds max 2013 and all textures (except for the map, which is the "USGS - US Geological Survey" and table…