hey everyone,
I'm Jose Concha, a student at the Art Institute of California, currently on my second year. My primary focus is to be a 3d Artist for video games and I've come to a point where I would like to receive outside feedback on my portfolio and the work that I've done. I'll continue returning to the forums to get involved with the community and share my WIP so I look forward to hearing from all of you!
- Jose
http://suspectlogic.com
Replies
-some renders seem too dark and could use additional light source for more prettiness.
for example guns and ZSU-23 thing
-it would also be good to add wires to those
-specular map sheet of guns looks like it was automatically generated, without diversifying the materials
The less clicks the better.
what I'm working on -
- Reworking the Shelby presentation into a final render along with materials and wireframe breakdown
- Highlighting the ZSU 23-2 with better screengrabs, wire render and it material breakdown as well
- Blaisoid, glad you caught the specular, the render is actually using a different version I combined with the auto-generated spec map, I can't believe I picked out the wrong one. this will be my first fix
Paulod - I'm unsure how I should have my work displayed on the main page. I've been told that it's good to have all your work visible at a glance.
however I'm willing to experiment with some sort of hybrid of the two:
Display images to fit the screen resolution, but then give the option to view in full res. I'll try experimenting with this and see where it takes me.
in the mean time, more feedback is always welcome
-Jose