Hi guys, we're creating a 3rd person action adventure game in a slightly cartoony - dark Halloween setting, if I have to describe the mood
I'd like to post our stuff here to request feedback. I'm pretty new to the new polycount, so this is one of my first posts. (I remember polycount when I downloaded quake 3 arena skins though, big improvement tbh
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Some little wip environments, concepts, everything done by myself so far. I know some flaws since it's wip but please, I need comments!
Our cute main character modelsheet (I'm not a real concept artist but meh somebody has to do it)
One of our enemys (I wanted to give him legs but the team wanted him to hover)
EDIT, I'll rescale my images later, sorry if you don't have giant resolutions
My good man Pand0r will probably post his character wips in our thread. And the coders could post code but that would be VERY boring right
Scott Petty
Environment Artist
www.Buddikaman.com
We're using Leadwerks 2.0, pretty impressive indy game engine, have a look at their site: http://www.leadwerks.com/ so yeah, no old .bsp anymore for me!
Looks pretty cool, nice screens. Little bit of tex stretch in there but you did say you knew there were some issues, I imagine that's what you mean.
The concept art is great IMO, if you don't consider yourself a concept artist maybe you should. I'd love to have stuff like that to work from.
The pumpkin guy floating would be cool but add some cloth or something that hangs (and flaps) to make it appear like he used to have legs or something.
I'm the character artist and I love working with those modelsheets
Anyway, here's a render of Eve, the main character.
I would REALLY love to take a stab at these model sheets,These are my kind of concepts (models sheets with characters with personality generally).
Do you have a spot open for little ol me? :P
Ok something else, sorry that I don't update the thread but I prefer a nice screenshot than a dump of models. The stone in these screenshots are placeholders and are made by aphexx (TY!)
Tell us what you think, and player models and enemies are on the way. (So again, this screen is my work)
(Imagine particle systems and cool 3D skybox for later hehe)
So this is a path where you get attacked by wolves when you exit the cave.
The screenshots are really beginning to take shape!
@pand0r - Eve is really looking nice, the subtle details on the knees are great
~C
I think Spoiboy is finishing up his wolf character so we will need some feedback on that too. Thx for the comments so far guys!
also in some of your earlier shots you have some bad texel resoloution issues
pand0r - looking good! i think the knees are a little too pointy towards the bottom. less \/ and more U. what's that around her wrist? bracelet, watch, or manacle? looks a bit too girthy.