Is there a function or plugin to allow the isolation of specific polygonal faces? The contextual right-click menu doesn't allow 'isolate selection' or 'hide unselected' when selecting individual faces. Any ideas? It's not something I'd need all the time, but I'm dealing with a situation where this functionality would be…
I took some time to re-design my site: www.artofiansmith.co.uk I finished university in November and have been taking some time to build pieces for my portfolio and it got to the point where I really needed a site to display my work properly. It's powered by wordpress, which not everyone loves, but for me it means I can…
Hi there guys, I've been sculpting some simple textures in Zbrush, but I am very new to the software and would love to know a way to render/export the canvas as a normal texture with different YZ orientation - so far I tried applying NormalRGBMat and rendering without shadows, but the resulting colour information seems…
I'm currently trying to model terrain in 3ds max for use in Unity and I want to use vertex colors to blend different textures together. I use the vertex paint modifier to paint the colors but i can't figure out how to paint on the alpha channel of the vertex. I tried several combinations of the radio buttons under Channel…
size ref.. ~25 ft end to end, ~11 ft tall (and another 2ft into the ground). the larger square tubing is 1.5", the smaller cross pieces are 1", and the in-the-cement ground pieces are 2". All welded together with my new MIG welder. The vertical section closer to the house is two halves bolted together since it comes…
I'm working on a terrain in mudbox, along with world machine based on a tutorial on youtube. I followed the tutorial exactly, but i'm getting a problem every single time (on my 5th different mesh now) where the terrain UV seems to mess up after the 3rd subdivision. a large vertical strip on one side of the mesh just just…
SomeFriends Project Title: Description:Description: A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds. The game is a vertical slice / a shorter version of a complete game. We have been working on this project for 6 months…
Hi I have question, i know how it a good idea to have your models to have it where it quads as in four vertices for each face. However i wonder if i have something that is completely quad and i want to cut down on the tri, if it ok to do that, see i have this desk i made and i want to cut down some of the tri, the desk is…
I tried baking a cut detail from a high poly source onto the low poly and around the corner of the object I got this stair-stepping effect when I tried to fix the skewing through Toolbags Skew feature. This is the geometry: Now I am thinking that the vertical edges are messing up the vertex normals? I managed to solve most…
hi I have made a movie in after effects , added sound and other stuff in premiere , quality is good from after effects and inside premiere but when saving looses a lot , now I have tried to save multimedia and I opened the media encoer and saved as h264 mp4 keeping the same format size of my original movie 1920 x 1080 ,…