Hi there guys,
I've been sculpting some simple textures in Zbrush, but I am very new to the software and would love to know a way to render/export the canvas as a normal texture with different YZ orientation - so far I tried applying NormalRGBMat and rendering without shadows, but the resulting colour information seems vertically flipped (like when the Green channel becomes inverted, however this doesn't seem to be the solution).
I end up spending huge amounts of time exporting massive meshes into 3DsMax and using planar Projection mapping.. There must be an easier way, but I can't seem to find it online.
Thanks in advance! :thumbup:
Xhrn.
Replies
Like ENODMI said, you could always print screen if the document size is large enough for you.
There is also a Tileable Texture plugin that exports out the current matcap and depth at 100% document size. It doesn't seem to work all the time for me. It works one time, which is enough for me to get the depth at least.
I prefer to just Export Document. The thing is that you need to set the document size to be 100%. Even if you can't see the entire thing in the viewport, exporting it will be the correct size. If you are using a smaller version in the viewport, then it will only export out that size.
For the Normal map, the default matcap is really overbearing. I've downloaded one that has a lot more accurate values. I can't remember where it's from or who it's by, but a little Googling should help you find a few different ones to try out.
It's also a good idea to adjust some of the render settings and do a 'Best' render before each export. Turn off shadows when doing the Normal map and some of the other matcaps. I do two exports near the end with two separate materials for a cast shadow and more of a 'fake' one on the meshes themselves.
Hope this helps :thumbup:
Through much stress and trial and error, the best method indeed seems to be:
- First download a more finely tuned Normal matcap from here or here,
- render on Best, shadows off
- Switch to mrgbgrabber under Tools, select the canvas, then GrabDoc/Export under Texture
- Flip Green channel if necessary (didn't work for me when trying to work from a screenshot)
Thanks again for your help! :thumbup: