hello my friends as u know in the introduction ue5 they said u dont need to make the low-poly model any more !!! if this be true i thing the industry would completely change what your opinion my friends? so in future we will only model our high poly mesh and texture it and then lets go to engine or the old…
Hello! My name is Alexandr and I'm a junior 3D Artist. I'm specialized on creating weapons, props and environments for video games and VR/AR or other applications. My portfolio: https://www.artstation.com/feuerrader My email: sania.golub@gmail.com Skills: • Highpoly and Lowpoly modeling • Hard surface modeling • UV mapping…
Does Marmoset have some sort of toggle for perspective similar to ZBrush's "p" hotkey. I want to preset something in Marmoset but really believe the angle I can achieve in ZBrush is much better for presentation. I think I asked around before but can't recall the answer : ( Hope someone knows ! I checked out the hotkey list…
hi, i'm beginning in 3ds max, momentally i'm working on lowpoly character. i've modeled him and detached to a several parts for uvw mapping. after i've added smooth modifier, model looked something like this: as you can see, every detached part is smoothed separatly. i have also tried to assign every part to the one…
So, I'm teaching myself as I go and I've reached a point where I need to troubleshoot my lowpoly/texture-fu. I understand the concept and the how-to, but the finer nuances seem to elude me. Here's what I got: The problem - rendered, hideous (Marmoset): Original High Poly: Low Poly: Low Poly with wire: I don't even know…
Name: Ariel Chai Website: www.arielchai.com Contact Information: contact [at] svartberg.com Notes: I'm currently not looking for unpaid work, thank you. I'm a 3d artist, I have worked on numerous games on a variety of roles. Please don't hesitate to contact me with questions regarding project needs and price estimates,…
Recently just got my portfolio online! Not much in the way of content yet. Looking for C&C on both layout of the site but more importantly the content. Recently finished a mini environment of a NYC inspired subway platform in the source engine. Link: http://www.philipouellette.com Currently working on developing my…
Hey http://i.imgur.com/R22ODp9.jpg You can see the seam in the middle of the hand. The problem is that the seam appears when is tart to animate the hand. Anyone know why? The seam appears with all kinds of shaders, and in my UV layout there isn't a seam there at all. But I made this in Sculptris and I made a lowpoly out of…
I'm currently modelling a Genestealer from Warhammer 40.000 for a FPS view and I would appreciate any feedback one edgeflow, topology and what not. I finished the modelling sheet and spent some time on it, but did not made it completely perfect. I also blocked the mesh out before I started modelling the base mesh, as I'm…
Well, I came across a few pictures of this knife (the default counter-strike one) and decided it would be a good idea to try something a bit easier to work out my workflow for my 1911 model. These pictures are in chronological order, so there's some things missing in the earlier ones. I'm having a few problems with xNormal…