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Weird seam in maya appears during rendertime

Hey

http://i.imgur.com/R22ODp9.jpg You can see the seam in the middle of the hand.

The problem is that the seam appears when is tart to animate the hand. Anyone know why?

The seam appears with all kinds of shaders, and in my UV layout there isn't a seam there at all. But I made this in Sculptris and I made a lowpoly out of Sculptris too, so everything is in triangles. So I have a feeling that the problem lies within there. Any suggestions on how to fix it?

Thanks!

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