hi,
i'm beginning in 3ds max, momentally i'm working on lowpoly character. i've modeled him and detached to a several parts for uvw mapping. after i've added smooth modifier, model looked something like this:
as you can see, every detached part is smoothed separatly. i have also tried to assign every part to the one smoothing group but without change, so model is unusable in game... can anyone help me please how to make it smooth?
Replies
Just unwrap the shit, attach everything back together and weld verts.
What I do is grab large chunks like the torso or an arm, do a quick planar map and move that group off to the side out of the 0:1 space. That way I can select it by element in the unwrap window without it having to be a separate element on the model. Then later when I get around to doing the arm I have all the pieces I need.
I think the important thing to remember is that the select by element in the UV editor window is different then all the other select by elements. In this case it refers to the UV element which can be a piece of a continuous mesh. If you select a UV element it won't select the entire object just that UV island.
Hope that helps!