Is their a way to draw out primitives based on the direction the user is viewing in Max? By default they're all created on the grid, but theirs got to be some sort of user-view-grid or something to that effect right? I've at least seen it done once before in Maya (though without explanation as to how).
So I'm working on this female Spy model. The main focus with my character mods, as far as aesthetics, is to reinterpret them in a way that conveys the same personality and style of the original character. It'll be playable in-game, so I need to take into consideration certain gameplay elements, as well as maintaining the…
Hey everyone I am looking for a quick way to take an existing object and specify its dimensions. For example if I have a box of a random size, I would like to select it, open some sort of menu, and type of 5x5x5 to make it a 5 unit by 5 unit x 5 unit box. What's the best way to go about doing somthing like that?
with 3ds max9, I'm currently trying to copy any object along a spline with the spacing tool of course. But is there a way to copy an object along spline, as a modifier like a loft so I can edit my spline and the object just folow it?? mabe there is a script? cheer
Ok, so I'm not used to unwrapping sphere shaped object but for a mod I was working on unwrapping the low poly of the dome camera and now I'm stuck at unwrapping it. Can anyone please explain to me how to do it or give me a tutorial please? I'm not experienced with pelt or relax by any means. :( . Also ps, I would also like…
I'm having this problem (pic attached), where when I zoom close to the model the shift tool starts to clip into and behind the model so I cant actually see the tool to accurately move things with. Does any one have a clue how to fix this? Also I'm having a problem zooming with the middle mouse and ctrl alt method. I press…
Hi guys, I've been working on this mod for some time now as a personal project while studying at university. Now university has finished I'm tasked with finding a job. So because I'd like to feature this in my portfolio I'm going to release the beta version of my new Spectrum style DM_Deck remake for download here on…
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
So i was doing some practice with normal maps and looking at portfolios as usual then all of a sudden it hit me. Why is is t that people always seem to use Tangent Space normals when doing normal maps for stuff that will be in the environment? like a rock wall or something? I mean it won't move or animate so why use…
Built from a piece of Dead Space concept art (courtesy of EA). 21,349 tris after instancing. Any c+c would be greatly appreciated, especially on improving the lighting/post. Here's the concept: