So i was doing some practice with normal maps and looking at portfolios as usual then all of a sudden it hit me. Why is is t that people always seem to use Tangent Space normals when doing normal maps for stuff that will be in the environment? like a rock wall or something? I mean it won't move or animate so why use tangent space normals? I feel like there is something basic that I'm missing or forgetting. Can someone refresh my memory or give me a link to a good tutorial saying why? Thanks!
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Tangent-space also means you can tile normal-maps or re-use parts of the normal-map more effectively.
And I actually do texture some background element uniquely if the whole model itself is meant to be modular. That way i can squeeze more use out of that item. Then i just hang various other elements around it to mix it up a bit. (example: One big rock wall then hang a bunch of mediem to small rocks around it, add some roots and plants, etc.) I know you can do that other ways but this way works for me most of the time.
Thanks again for refreshing my memory guys :-)