Hello, I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture). What can I…
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Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
We have a 3d scene made by our architects in high poly that we used for renders. We need to adapt and optimize it into unreal engine 5 with the latest tech such as nanites so we can run it on a solid 30-60 fps while expecting photorealistic quality Your job will be to convert the 3ds/fbx into unreal for our dev to use
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
I helped someone a while ago find Unreal Engine 4 developers in Europe. Now I need something similar. Are there any game studios currently or planning to use Unreal Engine 4 in the great white north? Doesn't matter if it's indie or AAA.
Don't know where to post it so I post here... Unreal Engine 4 is available right now for 19$/month with fully access to C++ source code and all features. Enjoy guys ! Source : https://www.unrealengine.com/blog/welcome-to-unreal-engine-4
Swift3D appears to export exactly one format, it's own: ".t3d" UnrealEd appears to use this file type but when importing an object into UnrealEd I get a progress bar, then nothing, no objects in the scene. Think it might just be a coincidence that UnrealEd and Swift3D both use the .t3d file extension?