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Swift3D export format..

sledgy
polycounter lvl 18
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sledgy polycounter lvl 18
Swift3D appears to export exactly one format, it's own: ".t3d" UnrealEd appears to use this file type but when importing an object into UnrealEd I get a progress bar, then nothing, no objects in the scene. Think it might just be a coincidence that UnrealEd and Swift3D both use the .t3d file extension?

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