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Looking for an experienced environment artist for optimization in Unreal 5

We have a 3d scene made by our architects in high poly that we used for renders. We need to adapt and optimize it into unreal engine 5 with the latest tech such as nanites so we can run it on a solid 30-60 fps while expecting photorealistic quality

Your job will be to convert the 3ds/fbx into unreal for our dev to use
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