Hello. If my english is good enough I think the title self-explenatory. :D I have a problem with proper vizualization when I do hard-surface modeling. Especially when I work with booleans, some shapes are just to difficult to me or some transition from sharp to rounded etc. If you had similar problem like me, how did you…
Hi there, I've been scratching my head for hours trying to figure out what's wrong with my model. I have imported my model from 3ds max into substance but half of it is sort of mirrored / the normals have been flipped. There is no reason as far as I can tell for this in Max, I've even tried flipping the normals of the…
I am trying to animate a knob with a wire parameter connected slider. Everything works fine as it stays flat, but once I rotate the knob, the slider can only spin the knob accord to the world axis. (thus the knob would spin off center). Please give me some tips as to how to solve this problem. I need the knob to spin…
Hi there guys, I am going to render a model for a job presentation and as I am not good in rendering and I also got up for Maya 2016, I am getting in trouble doing the render test for my shaders. Basically, when I render my stuff, it gets like a strange tesselation on the specular light part. Anyone can help me to solve…
Hi,all I have a zbrush subdivision question I sculpted a bird in zbrush.It has 7 level subdivisions.But because of my careless. I deleted the fist and second subdivision .And now ,I must go back to the first subdivision. How can I go back the original level . I watched a video before ,Zbrush 4 can solve this,But I can not…
Hi, am doing simple planar baking, I have been planar baking before but sometimes I encounter this issue, I was able to solve it once but this time I can't, I've ditched xnormal and went for 3DS Max's RTT but am still getting the same issue. What am I doing wrong? XDDDD http://imageshack.com/a/img903/3930/lg2X41.jpg…
Well, I hate repeating myself in learning situations, so I wish to know why the turbosmooth is folding up. Be aware, I had this problem in the beginning and I have massacred my original to try and get the fold out. I know all verts should be on an end line and such, just bare with me. :) How would one solve this problem?…
Does anyone know how to solve this problem? Assets/Scripts/CoinCounter.cs(12,25): error CS0120: An object reference is required to access non-static member `UnityEngine.GUIText.text' using UnityEngine;using System.Collections;using UnityEngine.UI;public class CoinCounter : MonoBehaviour { public int coinCount = 0; //…
Hey guys, Found a few previous threads similar to the problem im having but nothing for solving this. *Ive turned the Indirect Normal Influence to 0.000 *LM UV's are spaced cleanly and that back cupboard mesh is set to 1024* Not sure what else could be causing this random effect? It seems only to be on a handful of meshes…
hi I can't se part of the mesh in viewport. When turn the view, part of the mesh disappear. I try import OBJ and FBX, is the same. I control the normals of the faces. and they point outside. Is like the soft can see what the side of face is better to calculate. In ZBrush you can solve it, using "back side", how to fix in…