Hey guys,
Found a few previous threads similar to the problem im having but nothing for solving this.
*Ive turned the Indirect Normal Influence to 0.000
*LM UV's are spaced cleanly and that back cupboard mesh is set to 1024*
Not sure what else could be causing this random effect?
It seems only to be on a handful of meshes in the scene - the rest are as expected
Thanks in advance, BC
Textured view in the link if you want.
http://www.beancubeoflove.com/APARTMENT.html
Replies
Post up a conclusion a bit later!
Was previously using an early 2010 build...haha!
The lighting was pretty jacked when coming over, so im starting again
Ive replaced the main light with a "DominantDirectional" ((before was using a default Directional) which has seemed to fixed a hell of alot of the random blotchiness since in my previous shot.
See how i go from now on, cheers.
Was able to reproduce the problem , and found the setting causing this.
Under the LightMass properties - Checking the Ambient Occlusion Tickbox will cause the random blobs on my meshes. The only affected meshes were mainly the cupboards as this 1 object is made out of many elements.
Any of you tech savvy dudes could explain why these kinda of meshes play up?
( also dont seem to see much difference with the AO turned in this instance)
Back to Udk'n then, cheers.