Hi there guys,
I am going to render a model for a job presentation
and as I am not good in rendering and I also got up for Maya 2016, I am
getting in trouble doing the render test for my shaders.
Basically, when I render my stuff, it gets like a strange tesselation on the specular light part.
Anyone can help me to solve out?
Thanks everybody
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Replies
may i see the shading network...