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Mental Ray Maya 2016 trouble

Senergy
polycounter lvl 5
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Senergy polycounter lvl 5
Hi there guys,
I am going to render a model for a job presentation and as I am not good in rendering and I also got up for Maya 2016, I am getting in trouble doing the render test for my shaders.

Basically, when I render my stuff, it gets like a strange tesselation on the specular light part.

Anyone can help me to solve out?

Thanks everybody

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