Hi there,
I've been scratching my head for hours trying to figure out what's wrong with my model. I have imported my model from 3ds max into substance but half of it is sort of mirrored / the normals have been flipped. There is no reason as far as I can tell for this in Max, I've even tried flipping the normals of the culprit objects themselves and that doesn't solve it. Anyone got any ideas?
![Image: https://us.v-cdn.net/5021068/uploads/editor/tg/obggca458kod.png](https://us.v-cdn.net/5021068/uploads/editor/tg/obggca458kod.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/06/vo83lpornkcd.png](https://us.v-cdn.net/5021068/uploads/editor/06/vo83lpornkcd.png)
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