Hi Polycount, We're a small team of professionals working nights and weekends on making a 3D modeling software, we need your help! We'd love to speed up the development but for that we need to understand the market better. Who's using 3D modeling software? For what? What is important to them? This is where you come in. We…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Hi Polycount ! (sorry for my poor English ) i'm asking for some advices , i'm a 3d artist but I'm just creating small thing like props and modeling stuff but i want to do big things like environment..ect but i don't have a strong pc to do good renders for environment . and i'm thinking about switch to 2d because i just…
Finally finished a piece that I started about 2 months ago (way before I joined Polycount). Mainly with this piece I was practicing on camera placement, depth of field, multiple material layers etc... This was created in 3ds max 2013 and all textures (except for the map, which is the "USGS - US Geological Survey" and table…
Hi Polycount, I've been learning 3ds Max for a few months now and have figured that I love the modelling portion of my projects, often going long hours without realizing it. However, when I get to the texturing portion (unwrapping isn't too bad) I tend to unitentionally put the whole project on halt for days at a time due…
Hello, I have a model of a bag of chips, it has been 3d scanned from top and bottom side. So I have two models, where I have removed floor, that was scanned also . I need to combine both models of bottom and top of chips bag into one single mesh. I could use symmetry modifier in 3ds max to make for example top mesh to be…
Hi Everyone, I am new at Polycount and have a couple of questions. Right now i am working on a game company (internship) and use 3ds max 9 for modeling and Photoshop CS4 for textures. 1. I need some program or plugin that allows me to paint directly on the model like you can do in Hemisphere uv paint. there seems to be a…
Hello, My name is Samuel, I'm 15 years old and I'm on my last year at high school in France. I really want to become a professional 3D artist, but several artists told me that 3D art schools costs a lot and every schools aren't equal. I'm currently building a portfolio, and I could get a stage at Ubisoft Montpellier this…
Hello Polycounters! Welcome to my sketchbook! I'm a self taught artist + graduate from a university majoring in computer animation + animation mentor graduate. Along this journey I've come to enjoy the fun and challenges of 3D modeling. Hoping to track my progress and improve as a 3D character modeler! Always open for…