Hi Polycount,
I've been learning 3ds Max for a few months now and have figured that I love the modelling portion of my projects, often going long hours without realizing it. However, when I get to the texturing portion (unwrapping isn't too bad) I tend to unitentionally put the whole project on halt for days at a time due to a lack of motivation.
I'm still in very early stages as you can tell, but what forms of 3d can I learn that will not require me to do hand painted textures. Currently I'm modelling low poly characters but I am open to learning a different area without excuse.
Much appreciated.
Replies
But I recommend hand painting stuff, it's fun if you let it be :P
Substance Designer/Painter looks interesting, I'll look into this more. Thanks.
Just try doing stuff. Yeah, they'll probably suck, and you'll hate them. But, if you don't try you'll never get better.
I sucked at first. I sucked at textures for about... a year. I don't know your exact situation. But, I was in school, things really started to click for me after I took a course that was all about low poly modeling and texturing, that's when I really starting picking up the pace with my skills.
I suppose my main gripe is that everything about hand painted texturing feels too organic, even literally with a wacom. I don't have a great concept of drawing, colour, shading, highlights and whatever else comes with it, and to learn these things will require a lot more time than I'd really like to give - I study 3d maybe a couple hours a day (more on weekends) so would love to put those into anything other than the tiny details that comes in hand painted textures. Maybe there is some form of texturing that will handle that for me?
With the possible exception of "drawing", all of those things are important when working with textures regardless of whether you're painting them 100% yourself or not.
You either want to give the time or you don't. Regardless of whether you're painting the textures or not, you will still have to put in the time for it to look good (by learning things like you mentioned above). In fact, I'd say dabbling in hand painting may actually SAVE you time in the long run.
I'm certainly prepared to give the time, just only in the most efficient way. If in fact, it's worth learning - as is the general advice here - then it's what I'll do.
If he doesn't know his basics, then he's just going to end up with shitty, photosourced textured models.
I've only ever tried some stylized hand painted texturing in Photoshop, so saying I don't like texturing-period is a bit sweeping. I'm just uninformed but your comments (as well as the other artists here) have given me a better sense of direction, especially your last sentence. And as mentioned by everyone here, I'll be painting regardless in some aspect; so it's not a problem for me to start practicing that now.
Thanks for the comments and advice, everybody.
Don't expect anything good from the first few months! It's going to suck. And if it doesn't look so bad now, it'll look horrible later when you're a total badass.
About the lack of motivation, try breaking it up with more interesting tasks so you can bring yourself to finish it. You just need to power through the lowest point!
(taken from http://austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/)
I love the visual representation! Thank you.