Hello Polycounters! Welcome to my sketchbook! I'm a self taught artist + graduate from a university majoring in computer animation + animation mentor graduate. Along this journey I've come to enjoy the fun and challenges of 3D modeling.
Hoping to track my progress and improve as a 3D character modeler! Always open for critiques.
Using the Transpose Master plugin for the first time. Figured I should transfer my pose to my mesh to see how it turns out.. Only a tiny bit nerve wracking. Looks like it turned out alright! Definitely needs a lot of changes but glad that it works so well.
Finished watching Twin Peaks a couple weeks ago and decided to draw a piece on it. This was my first time ever painting a full scene with so many different pieces.
Quite bittersweet finishing up this guy. Probably my first full length character from concept to finish. Here's the artstation link with a few more images: https://www.artstation.com/artwork/rvkdG
Been doin' a couple inktobers and working on a new character for a challenge where the premise is to combine two different monsters! I chose a pumpkin scarecrow and a witch.
I've kinda broken off from the pumpkin witch project to work on another character. Just kept on struggling with the witch and had to move onto a new character.
Sloooowly getting through the posing. I'm liking where she's at right now just need to adjust some studs on her back and polish up the pose in the highest subdiv.
Finally finished up the Garden Knight character! Had a bit work that got in the way of finishing the character. I decided to do a beauty render in UE4 using Robert Brown's gumroad tutorial. ArtStation link: https://www.artstation.com/artwork/x4ek2
Already have an idea on what I want to do for my next project! I really liked the design of this Anubis character by Emanuele Arnaldi (https://www.artstation.com/artwork/XV1eD). Hope to post more soon!
I love your Garden Knight ! Maybe you can make the feet bigger in your model of Anubis, to match with the concept and to add some balance with the upper part.
Recently had the opportunity to take the Creating Appealing Characters course on Mold3D with Dylan Ekren! I really enjoyed the class and I'm excited to use the knowledge I've gained on my next project.
Replies
Looks like it turned out alright! Definitely needs a lot of changes but glad that it works so well.
If you like we could have a jam in zbrush
Tried making it low poly and exporting out the various maps but didn't really turn out the way I was hoping. Still fairly noobish at this.
model
Need to look into more tutorials on high poly > low poly stuffs.
Concept:
Gladiator by Meri (Melanie Holscher)
Current WIP:
Artist: https://www.instagram.com/giveafluff/
Btw I would 3d printing the corgi too
Well I'm going to call this project done. Been workin' on her for so long, I feel it's time to move on!
Finished posing her today and painted some touch ups. I'll give her a proper rendering later.
Concept based on piece by Alexandre Diboine https://www.artstation.com/artwork/wwqQ5
Already have an idea on what I want to do for my next project! I really liked the design of this Anubis character by Emanuele Arnaldi (https://www.artstation.com/artwork/XV1eD). Hope to post more soon!
Maybe you can make the feet bigger in your model of Anubis, to match with the concept and to add some balance with the upper part.
Cheerleader
Model and Texturing by Me (https://www.artstation.com/artwork/lmZoz)
Lighting and Rendering Scene by Flipped Normals
Original Concept by Brittany Myers (http://brittanymyersart.tumblr.com/post/110501255656/cheerleader-sketches)