This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.
This event is open for everyone to join, but our critiques are given priority to artists that are present at UAT during the critique time. For those that are not present, we will reply to your post if the time is available. We will also be live streaming at the appropriate times, the link is
http://ustre.am/N8VS.
Link to the main thread with rules:
http://www.polycount.com/forum/showthread.php?t=103147
The theme is "The Southern Cross"
Please post your submissions for the first and second 3D critiques at 2pm and 8pm here.
Replies
Zbrush > Zsphere dirty mesh
Zbrush > Chunk out form
Blender & Maya > Retopologize to create clean mesh & create accessories
Zbrush > Sculpt & Polypaint clean meshes
Zbrush > Unwrap UVs
Maya > Arrange UVs
Zbrush > Paste new UVs to base meshs & export Diffuse Map & meshes
Photoshop > Specular Maps
xNormal > Normal Maps
If anyone has suggestions about this please give some advice.
http://p3d.in/cliqY/wireonxray
Pretty sleepy, I'm tuning out, but here's what I'm doing so far. Again, don't mind the bad topology. I'm still retopologizing and building accessories in Blender & Maya.