Hello everybody, I want to create some good wool/fur meshes for in-game and i'm trying to use this technique: http://polycount.com/discussion/156012/fur-breakdown/p1 After a lot of attempts, this is my best result so far (in Cryengine): 1st picture is from a distance, the 2nd from close-up As you can see (hopefully) it…
Here are some WIP of a the latest Game Wizards project. Game Wizards is a class I run over at the Art Institute of Los Angeles....the students in the class are getting a degree in Game Art & Design. This is our latest game made in Unreal...Exodus...we still have another 6months of dev left. The below shots were done by a…
So I am trying to unwrap the 2nd channel and when I do it effects the 1st channel. I searched on the forum for other people that had problems and that didn't seem to help. When I hit the Reset UV's it resets all UV channels regardless what channel I have selected. I have all tried to add a UV Mapping Add/Clear to see if…
Hey kids, I don't post around here much but I'm always browsing :) This is the 2nd thing I've show you guys, the first was a 3D environment I did a while back. I should also post up a 3D character I did as this forum focuses more on 3D. Anyways, this is a digital painting of a sketch I did during Art History (bleh). I…
Hey mates ! How have you all been doin' ? :D I will be moving to Tokyo April 2nd. Although first couple of weeks will be quite busy| I want to meet anyone around there. Since my stay will probably take at least 4-5 years (or hopefully permanent :D ) I want to know as many people as possible around there and even all…
Hi every1. First of all im extremely new to all the workshop related stuff..but i did had a concept in mind which i made....plz give ur feedback advice and suggestions to make it better.. So basically I need some help from u guys to make this concept to the game.. IF u think its dota worthy :P This is a concept for…
Hello guys. I am creating modular pavment at the moment. History: modeled/unwraped in 3ds Max (created 2nd UV channel as well), then sculpted in Zbrush, baked in Topogun with fliped green channel, imported in UDK with TC_Normalmap compression. All operations were done at the same time for all modular pieces. Screenshots:…
Hoi there first thing i´m fighting with, is the max dx-realtime stuff for normalmap preview.. is there an easy way to show even parts with mirrored uv´s right? (easier than "give the mirrored parts a new texture with fliped channel..) ? if not .. is this trick with the 2nd texture the only workaround? (bc i´v seen a lot…
Welp, since I finally got my tablet, I can begin practicing drawing... However, I realized I'm really horrid at it. So please, any crits or comments you can make feel free to post!