Hello guys.
I am creating modular pavment at the moment.
History: modeled/unwraped in 3ds Max (created 2nd UV channel as well), then sculpted in Zbrush, baked in Topogun with fliped green channel, imported in UDK with TC_Normalmap compression. All operations were done at the same time for all modular pieces.
Screenshots: 1-3 without normalmaps, 4 - with.
Problem: When I plug normal maps, corner piece turn darker, other ones turn lighter! As I said - it was baked at the same with same settings.
I am desperate, pleeease guys, help me figure it out!
Replies
I'll do it from scratch another way to figure out what's up.
I started up my Max scene with lo-poly pavments, the scene scale was in inches. Before I was working with santimeters. Max asked me, would i like to reascale objects to inches, i said Yes. And something became with corner part! Why is that happend and may it be related to UDK issues?
Also reset the Xform and collapse your stack and re-export the corner piece.
http://www.polycount.com/forum/showthread.php?t=94585&page=2