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Normal Map Problem - with no cause! Please help

Hello guys.

I am creating modular pavment at the moment.

History: modeled/unwraped in 3ds Max (created 2nd UV channel as well), then sculpted in Zbrush, baked in Topogun with fliped green channel, imported in UDK with TC_Normalmap compression. All operations were done at the same time for all modular pieces.

Screenshots: 1-3 without normalmaps, 4 - with.

Problem: When I plug normal maps, corner piece turn darker, other ones turn lighter! As I said - it was baked at the same with same settings.

I am desperate, pleeease guys, help me figure it out!

001_1.jpg
002_1.jpg
003_0.jpg
003_bad.jpg

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