Hey kids,
I don't post around here much but I'm always browsing
This is the 2nd thing I've show you guys, the first was a 3D environment I did a while back. I should also post up a 3D character I did as this forum focuses more on 3D.
Anyways, this is a digital painting of a sketch I did during Art History (bleh). I think the painting took about 10-12 hours and the sketch was 1 hour.
I've been playing a lot of Dead Space recently
Comments and critiques are always welcome! Thanks
Full shot
Detail shot
Replies
Anyone have suggestions for some fixes?
The face looks sort of painted on and not without a clear vision in mind for it. I would like to see some sort of unified structure to it. The face also looks very flat...
It reminds me a lot of Zerg characters from Starcraft and thats ok but it looks honestly sort of weak. Perhaps give it wings or a larger torso, some sort of character that really stands out.
It's a good concept so far.
He looks pretty badass, however a less humanoid shaped nasal cavity could look really interesting, or a "thumb" type appendage off of the secondary arms
VikingJim: I was thinking about making him into a 3D character, actually. The concept is fleshed out enough that I shouldn't have too much guess work when it comes to modeling and sculpting in Zbrush. I'll think about those changes as well.
Thank you both
Yeah, put him in 3d..
I also adjusted some highlights around the face and shoulders as well as removed a bad blood vein that went along the left of his head. On top of that I modified some general lighting to help the focal point a tad bit more (about 25%)
And here is the original sketch for your viewing pleasure