Hello ! My name is Osama Rashad and i'm a 3D Character Artist from Egypt. I've been working in the Media Production, Game and VR Industry for about seven years now and i'm looking for new opportunities to work. if you interested, Here's my portfolio : https://www.artstation.com/osoorshad, https://www.behance.net/osamarshad…
Hello, I'm Antonio "Tony" a 3D character artist with 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: https://www.artstation.com/angeljohansen https://www.instagram.com/johang_3dart/?hl=es-la…
Hi guys, here is a new character I'm working on quick and dirty concept : WIP : I didn't thought about how the anatomy would apply in real life on my concept but this is gonna be harder than what I expected to maintain the same flow and silhouette in 3D Right now I'm looking for cool shapes on the mask and how I'm gonna…
So I'm trying my hand at characters. I haven't done one in about 3 years and a friend of mine approached me recently to turn him into Sora from Kingdom Hearts. What I have here is a combination of his height with Sora traits. Any feedback would be great! And before anyone asks, yes, he will have the keyblade in his hand.
Hi guys, I have posted my first character sculpt in zbrush. Still I didn't get the wrinkles under and above the eyes right. Is it shaping up well?? For detailing ,Do I need to add the fine noises (pores ,bumps) first and do the wrinkles above or the other way around?? Is it good to work on subdivision model or dynamesh…
Hello everyone. I've been reading polycount for a number of years but didn't post before, so here it is. I'm looking for a job at the moment and I thought it would be a good idea to work on some game content. This character is made after a concept by Nick Smith. I think that I'm finished with the high poly and hoping to be…
Hey everyone! I've been in the process of thumbnailing a new character - a sniper wielding sci fi warrior. These are my designs so far. I'm thinking of mixing a few elements together to make the final design, and then adding a few more sci fi details. I'm also toying with changing the pose into a 3/4 view. Any and all c&c…
At Moonverse (https://moonverse.world/), we provide not only a Solana based NFT marketplace, but also a Solana based metaverse as well. We want to allow NFT holders to use their profile picture NFTs and turn them into 3D characters to interact, explore, and participate in our Moonverse metaverse. As some of the NFTs that…
Hi everyone, thank you all for such inspirational artwork. I concepted this character a few days ago to model, I wanted to go through the process on here for critiques and input as I have much to learn. Tools: - Photoshop - 3ds Max Specs: - +/- 5000 Polys - 1024x1024 Map
Hi everyone I am currently working on a female character for a university project. If anyone could help with crits and suggestions on how to improve it this would be greatly appreciated. Here is a base mesh I have made, is there anything that will cause me problems in ZBrush? Or am I good to go?