Hello! I have a 2048 texture for large object A. I also have a much smaller object B. I will have object A and object B appearing many times in the level. There is room on object A's 2048 texture to hold object B's much smaller UV islands. If I was to texture object B separately it would be half the size or smaller than…
I am trying to think of a workflow to speed up the world building process and created a triplanar world space texture shader. This allows me to texture a model without having to worry about any of the UV's being accurate(as there is no stretching since the texture is using world space coordinates). This works well for…
Ok so today was my first time touching CryEngine. I am starting a portfolio project to do in my spare time so i created a terrain using world machine, created a base colour texture and got it all into the engine. Here is the part where i get confused. I have read through a bunch of the documentation and various youtube…
Hey all. I'm having a bit of a puzzling time. I'm trying to figure out how to get enough texture space for a large ship (its an airship, but might as well be a spaceship for this discussion). I made a really rough blockout ship and threw a texture on it at 2kx2k and threw it in a scene in Unity and the actual texture looks…
Hello, This is actually only my second post as I just joined the forums. I've been modeling as a hobby for awhile now and just started college for game art/3D animations. I've been working on a game now for a little while with a friend of mine and I've been trying hard to make 'nex-gen' models or get better at it using HP…
Ah, never thought of that... But I have a question about doing it that way vs individual tiled textures. At this point I am working on a VERY simple level (tutorial level for the game). This will have 4 textures. Right now the 4 textures are 64x64. In an atlas it is 128x128. If my manually tile the textures in my atlas..…
hi guys, i have so problem or weakness in texturing!and create materials. how should or can i improve my texturing?generic for example this is my first scifi map or my first map but i think is not good!and maybe is from texturing: http://puu.sh/8qYQc.jpg http://puu.sh/8qYMu.jpg and these pics are WIP! what is your idea…
Hey guys, I'm trying to randomize some vertex colours, Tried looking for a script but couldn't find one except for Vertex Chameleon. Right now I don't have the luxury of acquiring new plug-ins and what not, so I was wondering how to do it with just Maya. I want to bake AO into vertex colours and modulate(multiply)it over…
I wanted to use one of the materials for just a flat texture. This means my color id is essentially one giant color. This is for walls in my environment. I can't find a consistent way to make the textures tile perfectly. The texture scale doesn't match up to the uv's of the texture itself. A scale of 0, is close to tiling…
Hey. I've made a bunch of models so I know the basics but this is my first "big" project and I've spent about 9 hours on this one so I would REALLY appreciate some help :( The model is for a non-commercial remake of a classic game (TES: Daggerfall) My problem is that the textures on one object on my model only show up in…