I wanted to use one of the materials for just a flat texture. This means my color id is essentially one giant color. This is for walls in my environment.
I can't find a consistent way to make the textures tile perfectly. The texture scale doesn't match up to the uv's of the texture itself. A scale of 0, is close to tiling once on a 2048x2048 texture but there's some part of it towards the ends that starts repeating again. I just want the texture to map onto the entire rectangle that makes up the surface.
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