I wanted to use one of the materials for just a flat texture.  This means my color id is essentially one giant color.  This is for walls in my environment.
I can't find a consistent way to make the textures tile perfectly.  The texture scale doesn't match up to the uv's of the texture itself.  A scale of 0, is close to tiling once on a 2048x2048 texture but there's some part of it towards the ends that starts repeating again.  I just want the texture to map onto the entire rectangle that makes up the surface.
                    
                 
            
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