Hello everyone! I would like to show two of my latest models, made with blender and substance painter. Short story about me: I have been working in a game studio for past few years, making low poly hand painted stuff and working with unity every day. Before that, I was freelancing and doing only realistic assets, so I…
Hello, i was wondering if anyone could help me, for my project i have had to do a bake down of this naval cannon, along with adding additional normal information, which I've done by adding hard surfaces to my model in substance painter. everything has been fine up to the point of now importing it into marmoset toolbag. but…
Hi i`ve been looking into some of the reprojection inside of substance painter again on uniformly scaled meshes at work i`ve noticed that substance painter will randomly flip the values of certain islands on masks when reprojecting with "preserve strokes positions on mesh" disabled. the islands that have the flipped values…
Hey everyone, I'm learning Substance Designer at the moment, currently working on my second (finished) material; some stylized wooden planks. Looking to get this wrapped up this week (hopefully). Any feedback is appreciated :) Thanks, Jamie. FINISHED: Stylized wooden planks Substance Designer material.Rendered in Marmoset…
Thats one of the options. That way you end up with static textures, just like normally.But "Substances" can be saved in a partially dynamic format, meaning that when you imported them into your working package - Modeling or renderer, you can still modify exposed parameters, and alter the look of the material. Here is a…
Hey guys, looking for a bit of advice here! I'm embarking on the mammoth task of updating my very out of date portfolio and think it would be beneficial to add some new software to my catalog. I was wondering what you guys find is the better program for texturing, Quixel or Substance? Would love to hear everyones…
Admittedly, I didn't try and match the environment in both of them, so I'll do that later. I'm also finding that importing an Sbar into Toolbag, some of the maps are coming in red IE The Gloss and AO. There is actually an AO map on the screenshot up there, but as I said, it's not nearly as strong as it is in Substance.…
Hey. I don't get it... On allegorithmic site there is monthly payment site with info that Substance Live PRO usage is limited to 1m USD revenue. Money like that, in fact, are nothing for big studios. On the other hand there is no such info in license comparision site. Is that mistake or Substance Live PRO is limited to…
Hi People! I just want to start and learn a bit more about Substance Designer. I made some Materials with the Tool but these are not good enough. Is there a Tutorial to achieve something like this: Searching for some Desert Rock/Cliff/Terrain Substance Designer Video Tutorials. Can somebody help? Thank You, Gazu
I have been playing around in Substance Designer for a bit now ,and I wanted to start to organize my workflow and progress. And what better way then starting a thread? For my first project in Substance I wanted to tackle the cryo-pod scene from the movie Interstellar. This is the main reference I have been using as my…