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Quixel or Substance?

gc3d
polycounter lvl 2
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gc3d polycounter lvl 2
Hey guys, looking for a bit of advice here! I'm embarking on the mammoth task of updating my very out of date portfolio and think it would be beneficial to add some new software to my catalog. I was wondering what you guys find is the better program for texturing, Quixel or Substance?

Would love to hear everyones experiences with either or both programs in terms of how easy it is to just pick up and go as well as what the learning curve is like?

If someone could also explain the differences of substance painter vs designer in basic terms that would be greatly appreciated as well! :)

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