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First substance painter models. Need critique and pointers.

Hello everyone!

I would like to show two of my latest models, made with blender and substance painter.
Short story about me: I have been working in a game studio for past few years, making low poly hand painted stuff and working with unity every day. Before that, I was freelancing and doing only realistic assets, so I started to check out all of the newest tools and realized, that I am way out of touch and need to freshen up my skills. Basically, whole 3D world changed and I was not part of it, lol. I started to dabble a bit with substance painter and really liked it. So I decided to make these two post-apocalyptic style models. I am a Fallout fan, so I tried to make it in Fallout 4 style. This is my first work in Substance painter and I would really appreciate critique and some pointers, how to better my self. Thanks!  :) 

Sketchfab links:

Retro Radio: https://sketchfab.com/models/74a51125023648339797d30ed52ebc4b
Gas pump scene: https://sketchfab.com/models/0bc78de5a57f4c2aa4a2b59b9265dc14

P.S sorry for the links, but sketchfab embeder did not work, duno why.


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