Hi Guys, So I have been really getting into Substance Designer over the past month or so, I have seen the potential of it and I am currently learning as much as I can to make the best looking materials. I will be posting my work here along with the graphs and possibly the .SBS files too :D (some work I show will be for a…
Ive exported the low poly form 3ds max only to have split my export into 2 separate objects in substance painter. I really dont want this and i dont know why It is doing this. Before i disable 09 - Default After i disable 09 - Default Why is that happening? I had to redo the screws there since they didnt align with the…
Hello everyone! I would like to show two of my latest models, made with blender and substance painter. Short story about me: I have been working in a game studio for past few years, making low poly hand painted stuff and working with unity every day. Before that, I was freelancing and doing only realistic assets, so I…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
Hello, i was wondering if anyone could help me, for my project i have had to do a bake down of this naval cannon, along with adding additional normal information, which I've done by adding hard surfaces to my model in substance painter. everything has been fine up to the point of now importing it into marmoset toolbag. but…
Hi i`ve been looking into some of the reprojection inside of substance painter again on uniformly scaled meshes at work i`ve noticed that substance painter will randomly flip the values of certain islands on masks when reprojecting with "preserve strokes positions on mesh" disabled. the islands that have the flipped values…
Hey everyone, I'm learning Substance Designer at the moment, currently working on my second (finished) material; some stylized wooden planks. Looking to get this wrapped up this week (hopefully). Any feedback is appreciated :) Thanks, Jamie. FINISHED: Stylized wooden planks Substance Designer material.Rendered in Marmoset…
Thats one of the options. That way you end up with static textures, just like normally.But "Substances" can be saved in a partially dynamic format, meaning that when you imported them into your working package - Modeling or renderer, you can still modify exposed parameters, and alter the look of the material. Here is a…
Hey guys, looking for a bit of advice here! I'm embarking on the mammoth task of updating my very out of date portfolio and think it would be beneficial to add some new software to my catalog. I was wondering what you guys find is the better program for texturing, Quixel or Substance? Would love to hear everyones…
Admittedly, I didn't try and match the environment in both of them, so I'll do that later. I'm also finding that importing an Sbar into Toolbag, some of the maps are coming in red IE The Gloss and AO. There is actually an AO map on the screenshot up there, but as I said, it's not nearly as strong as it is in Substance.…