Hi everyone, is there any way to solve the complex pole here where the red cylinder meets the cyan surface? I tried to chamfer the edge but it's still there. Thank you.
Hey folks from Polycount, how's it going? Wanted to share with you a little fun animation I did to start promoting the game I'm developing and see what you guys think. It's not actual gameplay, but involves characters and elements from it: https://www.facebook.com/plasmapuncher/videos/1657878934479751/ They're 3D…
Hey Polycount, I'm trying to export skeletal animations for a character from 3ds max and import them into UDK. I've try'd using the FBX method but when imported into UDK the mesh is completely broken although the animation does seem to work (as far as what i can tell from the mesh squiggling around). Now after giving up…
Hi, We are developing a WW2 FPS title in UE4. We are looking for 2 experienced contractors: Character Animator/Rigger/Skinner - competent at full body, bi-pedal character animation - preferably use Maya and have knowledge of Unreal Engine 4 pipeline (including animation toolkit) - must be able to work well in a team - must…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
I'm having difficulties taking an export of an animation. Animation doesn't work in Unity. I need someone to help me by connecting to my computer remotely. :disappointed:
I'm no expert by any means but I feel that the animation felt a little unnatural when it came to your character movements and such. For example, the "breathing" motion for your female character was too exaggerated like you wanted us to force us to realize that she was a living breathing creature. Even though you could feel…