Hey Polycount, I'm trying to export skeletal animations for a character from 3ds max and import them into UDK. I've try'd using the FBX method but when imported into UDK the mesh is completely broken although the animation does seem to work (as far as what i can tell from the mesh squiggling around). Now after giving up that I've try'd the old ActorX method and had better success with the mesh but still is broken in some parts.
below are screen shots of my 'success' so far
FBX Import
![m1CI3.jpg](http://i.imgur.com/m1CI3.jpg)
Actor X Import
![CnxAK.jpg](http://i.imgur.com/CnxAK.jpg)