Hi,
We are developing a WW2 FPS title in UE4.
We are looking for 2 experienced contractors:
Character Animator/Rigger/Skinner
- competent at full body, bi-pedal character animation
- preferably use Maya and have knowledge of Unreal Engine 4 pipeline (including animation toolkit)
- must be able to work well in a team
- must be able to rig
- must be able to weight paint
If you're interested, please send me a link to your reel and rates.
Environment/Foliage Artist
- understanding of channel packing (Albedo/Normal/RMA layout)
- understanding of UE4 workflow and texture wrapping
- experience creating buildings is key (preferably historical)
- experience with foliage is preferable
If you're interested, please send me a link to your ArtStation/work and rates.
Thank you,