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[PAID] [UE4] Several Positions: Character Animator/Rigger/Skinner, Environment/Foliage Artist

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Hi,

We are developing a WW2 FPS title in UE4.

We are looking for 2 experienced contractors:

Character Animator/Rigger/Skinner

- competent at full body, bi-pedal character animation
- preferably use Maya and have knowledge of Unreal Engine 4 pipeline (including animation toolkit)
- must be able to work well in a team
- must be able to rig
- must be able to weight paint

If you're interested, please send me a link to your reel and rates.

Environment/Foliage Artist

- understanding of channel packing (Albedo/Normal/RMA layout)
- understanding of UE4 workflow and texture wrapping
- experience creating buildings is key (preferably historical)
- experience with foliage is preferable

If you're interested, please send me a link to your ArtStation/work and rates.

Thank you,







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