This is the high poly version for normal mapping (afraid I can't show the low poly shots yet). All made in Blender (post pro in GIMP). It has been redesigned a bit (such as th e extra leg joint) and the proportions have been altered somewhat. Wireframe: And I had a shot at compositing (my first and only time so far hehe)…
Hey all... so I'm new to this forum, I've been doing 3d and 2d stuff for awhile, and I'm working on this portfolio project which is going to be like 8 characters in a mural (good vs evil facing off), which I hope to paint and then create completely in 3d so my showreel can transition from the painting to the render. It's…
Hello all. Kazuya here. I just got 3ds max 2017. I transferred a model I have been working on for a while to the new version. Unfortunately there has been some major interface changes. The interface change that has stopped my workflow completely and created a great inconvenience is the unwrap's edge selection. I was…
Hello guys, this is my first character modeled and textured by me. It was modeled in Maya and textured in 3D Coat. Then I uploaded it on sketchfab with an idle animation done with the help of Mixamo. The problem is that I have a texture artefact in the sketchfab render, a black/colored diagonal line coming from her head…
Hi everyone Nice to meet you all. I recently joined polycount and this is my first posting on the forum. Hope to see and contribute great 3D Models! I've been working on a character model based on Diablo 3 which I would like to get some critique on. I'm basically looking to see if anyone can spot deficiencies/things in my…
I wonder if anyone can show me a good example of a model using 10.000 tris. I am learning lowres modeling and 3DS max at the same time (watching a bunch of videos over the weekend). I will probably have an interview with a company next week but i only use maya, have done some hires modeling a while ago and worked with some…
Hi, i'm in the process of creating a showreel for character modelling and just have a few questions if anyone can help me. I've pretty much finished my first character which is around 11,000 polygons but unsure of whats best for the finale so to speak. 1. What's the best program to render turntable's in ? I have acces to…
I'm having some weird isssues in Maya 2017 update 3, I'm creating my joints and when I rotate I get these 4 weird behaviors: This is how I expect them to look: Now, observe what happen when I simply orbit the camera around the model (in wireframe or shaded, x-ray or not, doesn't matter) 1. Joints disappear and only…
I think you have decent work but your characters are very subpar. If you are aiming for prop artist, just nuke the characters. If you want to do character work, study up more on anatomy and proportion and get that higher quality. The book is probably your strongest asset. I think modeling wise, you do ok work. Texturing…
Hello there! I think you made some good progress over your portfolio pieces, good job! :) I would maybe consider to remove some of the first pieces you made in your portfolio - they are not as strong as the newer ones. Also I would show some of the wireframes (and if you want also the unwrap/ texture) if you are showing…