Hey all... so I'm new to this forum, I've been doing 3d and 2d stuff for awhile, and I'm working on this portfolio project which is going to be like 8 characters in a mural (good vs evil facing off), which I hope to paint and then create completely in 3d so my showreel can transition from the painting to the render. It's meant to show my work as a character artist from concept to completion.
My first character is up to the texturing stage and I was hoping to get some comments and criticisms. I'm having a bit of trouble getting the effect I want, so anything would help... like tutorials, examples etc...
Model sheet:
Wireframe:
Texture so far:
I'm going for a fully painted texture style. He's meant to be a game model. Thanks in advance!
Replies
You've got some strange density in the mesh in some ways, but with the tri-count you seem to be going for...nothing too worrying.
That is all.
Texture looking good!