So here we have a set of wall props, mostly utility boxes. I don't wanna talk about my geometry, I promise y'all that it's fine. There are only two places I can think of off the top of my head where I really outta delete an edge loop because it's not really doing me any good. This set of props will be going into the same…
I know exactly what I need to do. I need to practice. I need to just sit down and practice, no tutorials are teaching me anything new about the programs I use. (Though Anatomy is still a bit tricky to remember it all) I shall start my grind to get my hands to match my mind. It will be taking quite some time, and this…
Portfolio: artstation.com/artic Email: artem.lynnik@gmail.com Hi. My name is Artem Lynnik. I am a Weapon Artist located in Russia. I make game ready realistic weapons and props. I've been working in game dev industry for 6 years as a 3D Artist. I have a lot of experience with modern 3D pipeline: high poly, low poly,…
Hi I have a few questions about modeling. Currently I'm doing some environment props and targeting a developer that makes Nintendo DS games. I have searched through some of the threads that have information on the DS specs. From these threads I decided to keep my props under 256 tris probably around 64 or less, of course…
Hey, So it's been long due for me to make another personal environment, at least posting one. I decided to step out of my comfort zone and do something more in the lines of Team Fortress 2 and Sin City. I came across this awesome concept, I don't plan on mimicking 100% of the concept, but it has a lot of things I like and…
Neko Productions is boutique animation
studio in Los Angeles. We are looking for a passionate painter who wants to
join our team and work remotely. The job requires
texture painting for cartoon and realistic characters, environments and props. Candidates must have
good understanding of art, painting, anatomy and color…
I realized after struggling to come up with ideas for an environment, that concepting is not for me. I can come up with ideas but they never feel worth fleshing out - either I don't trust that the idea is good enough, I know that I won't be able to execute the way I want, or I know that the time it will take will make me…
Latest Project 1: Posts 1-14 Project 2: Posts 15-25 Project 3: Posts 26-27 Project 4: Posts 28+ Sup Polycount You may remember me from various unfinished projects and abandoned environments. Well I decided its time to take drastic action or I am NEVER going to get to where I want to be. I want to make a massive push to…
Hey there ! Thank you very much ! Yes, I saw that at the end, I have a tendency to still being lowpoly on my props even when it's close but you're right, I should have put more polys ^^
Hey Poop in the end I decided to drop the red legs idea, I felt like they were taking the focus away from the face. Decided to actually kill th espec on the to make them more plain black which grounds the char a tad more. Yeah Shot, I actually made a desaturated version of the that gave it a livingdead look, that was…