My name is Artem Lynnik. I am a Weapon Artist located in Russia. I make game ready realistic weapons and props. I've been working in game dev industry for 6 years as a 3D Artist.
I have a lot of experience with modern 3D pipeline: high poly, low poly, skinning, UV, baking, PBR texturing. I know how to optimize low poly and UVs to get perfect normal bakes and preserve texture space. How to create a simple rig to make an animators job easier. How to import and assemble models, materials and shaders in Unity or UE4. Usually I make weapons, but I can make other hard surface models if needed: vehicles, machinery, tools, environment props etc.
My tools: 3ds Max, Fusion 360, zBrush, Substance Painter, Photoshop, Unity, UE4, Marmoset.
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